da253837d1
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) |
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.. | ||
animation | ||
audio | ||
control | ||
core | ||
entities | ||
math | ||
modelinfo | ||
objects | ||
peds | ||
render | ||
skel | ||
text | ||
vehicles | ||
weapons |