animation
|
real names (from LCS)
|
2020-04-25 14:03:20 +02:00 |
audio
|
fix #ifdef
|
2020-04-23 11:35:42 +03:00 |
control
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
core
|
Initial GLFW support
|
2020-04-26 13:29:50 +03:00 |
entities
|
few fixes
|
2020-04-25 00:41:17 +02:00 |
extras
|
using librw GS alpha test emulation
|
2020-04-25 12:16:50 +02:00 |
fakerw
|
Initial GLFW support
|
2020-04-26 13:29:50 +03:00 |
math
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
modelinfo
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
objects
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
peds
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
render
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
rw
|
Initial GLFW support
|
2020-04-26 13:29:50 +03:00 |
save
|
Crossplatform work continues
|
2020-04-22 05:24:02 +03:00 |
skel
|
Initial GLFW support
|
2020-04-26 13:29:50 +03:00 |
text
|
Initial GLFW support
|
2020-04-26 13:29:50 +03:00 |
vehicles
|
Initial GLFW support
|
2020-04-26 13:29:50 +03:00 |
weapons
|
fixed shooting target
|
2020-04-25 14:37:58 +02:00 |