.. |
AnimationId.h
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
AnimBlendAssocGroup.cpp
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
AnimBlendAssocGroup.h
|
More more more audio
|
2019-08-27 21:18:47 +02:00 |
AnimBlendAssociation.cpp
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
AnimBlendAssociation.h
|
remove include <new> from common.h
|
2020-03-28 09:37:04 +01:00 |
AnimBlendClumpData.cpp
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
AnimBlendClumpData.h
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
AnimBlendHierarchy.cpp
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
AnimBlendHierarchy.h
|
added animation system (with skin support for now)
|
2019-06-11 08:59:28 +02:00 |
AnimBlendList.h
|
added animation system (with skin support for now)
|
2019-06-11 08:59:28 +02:00 |
AnimBlendNode.cpp
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
AnimBlendNode.h
|
and of course the last commit didnt fix everything
|
2019-07-10 17:34:11 +02:00 |
AnimBlendSequence.cpp
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
AnimBlendSequence.h
|
ComputeDopplerEffectedFrequency
|
2019-07-19 16:22:46 +02:00 |
AnimManager.cpp
|
few fixes
|
2020-04-25 00:41:17 +02:00 |
AnimManager.h
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
Bones.cpp
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
Bones.h
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
CutsceneMgr.cpp
|
Crossplatform work continues
|
2020-04-22 05:24:02 +03:00 |
CutsceneMgr.h
|
Merge remote-tracking branch 'samler/world' into Standalone
|
2020-04-17 10:16:30 +03:00 |
FrameUpdate.cpp
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
RpAnimBlend.cpp
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
RpAnimBlend.h
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |