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# pragma warning( push )
# pragma warning( disable : 4005)
# define DIRECTINPUT_VERSION 0x0800
# include <dinput.h>
# pragma warning( pop )
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# include "common.h"
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# include "patcher.h"
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# include "Pad.h"
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# include "ControllerConfig.h"
# include "Timer.h"
# include "Frontend.h"
# include "Camera.h"
# include "Game.h"
# include "CutsceneMgr.h"
# include "Font.h"
# include "Text.h"
# include "Timer.h"
# include "World.h"
# include "Vehicle.h"
# include "Ped.h"
# include "Population.h"
# include "Replay.h"
# include "Weather.h"
# include "win.h"
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CPad * Pads = ( CPad * ) 0x6F0360 ; // [2]
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CMousePointerStateHelper & MousePointerStateHelper = * ( CMousePointerStateHelper * ) 0x95CC8C ;
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bool & CPad : : bDisplayNoControllerMessage = * ( bool * ) 0x95CD52 ;
bool & CPad : : bObsoleteControllerMessage = * ( bool * ) 0x95CDB8 ;
bool & CPad : : m_bMapPadOneToPadTwo = * ( bool * ) 0x95CD48 ;
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CKeyboardState & CPad : : OldKeyState = * ( CKeyboardState * ) 0x6F1E70 ;
CKeyboardState & CPad : : NewKeyState = * ( CKeyboardState * ) 0x6E60D0 ;
CKeyboardState & CPad : : TempKeyState = * ( CKeyboardState * ) 0x774DE8 ;
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char CPad : : KeyBoardCheatString [ 18 ] ;
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CMouseControllerState & CPad : : OldMouseControllerState = * ( CMouseControllerState * ) 0x8472A0 ;
CMouseControllerState & CPad : : NewMouseControllerState = * ( CMouseControllerState * ) 0x8809F0 ;
CMouseControllerState & CPad : : PCTempMouseControllerState = * ( CMouseControllerState * ) 0x6F1E60 ;
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_TODO ( " gbFastTime " ) ;
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extern bool & gbFastTime ;
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WRAPPER void WeaponCheat ( ) { EAXJMP ( 0x490D90 ) ; }
WRAPPER void HealthCheat ( ) { EAXJMP ( 0x490E70 ) ; }
WRAPPER void TankCheat ( ) { EAXJMP ( 0x490EE0 ) ; }
WRAPPER void BlowUpCarsCheat ( ) { EAXJMP ( 0x491040 ) ; }
WRAPPER void ChangePlayerCheat ( ) { EAXJMP ( 0x4910B0 ) ; }
WRAPPER void MayhemCheat ( ) { EAXJMP ( 0x4911C0 ) ; }
WRAPPER void EverybodyAttacksPlayerCheat ( ) { EAXJMP ( 0x491270 ) ; }
WRAPPER void WeaponsForAllCheat ( ) { EAXJMP ( 0x491370 ) ; }
WRAPPER void FastTimeCheat ( ) { EAXJMP ( 0x4913A0 ) ; }
WRAPPER void SlowTimeCheat ( ) { EAXJMP ( 0x4913F0 ) ; }
WRAPPER void MoneyCheat ( ) { EAXJMP ( 0x491430 ) ; }
WRAPPER void ArmourCheat ( ) { EAXJMP ( 0x491460 ) ; }
WRAPPER void WantedLevelUpCheat ( ) { EAXJMP ( 0x491490 ) ; }
WRAPPER void WantedLevelDownCheat ( ) { EAXJMP ( 0x4914F0 ) ; }
WRAPPER void SunnyWeatherCheat ( ) { EAXJMP ( 0x491520 ) ; }
WRAPPER void CloudyWeatherCheat ( ) { EAXJMP ( 0x491550 ) ; }
WRAPPER void RainyWeatherCheat ( ) { EAXJMP ( 0x491580 ) ; }
WRAPPER void FoggyWeatherCheat ( ) { EAXJMP ( 0x4915B0 ) ; }
WRAPPER void FastWeatherCheat ( ) { EAXJMP ( 0x4915E0 ) ; }
WRAPPER void OnlyRenderWheelsCheat ( ) { EAXJMP ( 0x491610 ) ; }
WRAPPER void ChittyChittyBangBangCheat ( ) { EAXJMP ( 0x491640 ) ; }
WRAPPER void StrongGripCheat ( ) { EAXJMP ( 0x491670 ) ; }
WRAPPER void NastyLimbsCheat ( ) { EAXJMP ( 0x4916A0 ) ; }
//////////////////////////////////////////////////////////////////////////
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void
CControllerState : : Clear ( void )
{
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LeftStickX = LeftStickY = RightStickX = RightStickY = 0 ;
LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0 ;
DPadUp = DPadDown = DPadLeft = DPadRight = 0 ;
Start = Select = 0 ;
Square = Triangle = Cross = Circle = 0 ;
LeftShock = RightShock = 0 ;
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NetworkTalk = 0 ;
}
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void CKeyboardState : : Clear ( )
{
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for ( int32 i = 0 ; i < 12 ; i + + )
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F [ i ] = 0 ;
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for ( int32 i = 0 ; i < 256 ; i + + )
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VK_KEYS [ i ] = 0 ;
ESC = INS = DEL = HOME = END = PGUP = PGDN = 0 ;
UP = DOWN = LEFT = RIGHT = 0 ;
NUMLOCK = 0 ;
DIV = MUL = SUB = ADD = 0 ;
DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0 ;
NUM5 = NUM6 = NUM7 = NUM8 = 0 ;
NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0 ;
BACKSP = TAB = CAPSLOCK = EXTENTER = 0 ;
LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0 ;
LWIN = RWIN = APPS = 0 ;
}
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void CPad : : Clear ( bool bResetPlayerControls )
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{
NewState . Clear ( ) ;
OldState . Clear ( ) ;
PCTempKeyState . Clear ( ) ;
PCTempJoyState . Clear ( ) ;
PCTempMouseState . Clear ( ) ;
NewKeyState . Clear ( ) ;
OldKeyState . Clear ( ) ;
TempKeyState . Clear ( ) ;
NewMouseControllerState . Clear ( ) ;
OldMouseControllerState . Clear ( ) ;
PCTempMouseControllerState . Clear ( ) ;
Phase = 0 ;
ShakeFreq = 0 ;
ShakeDur = 0 ;
if ( bResetPlayerControls )
DisablePlayerControls = false ;
bApplyBrakes = false ;
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for ( int32 i = 0 ; i < _TODOCONST ( 5 ) ; i + + )
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bHornHistory [ i ] = false ;
iCurrHornHistory = 0 ;
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for ( int32 i = 0 ; i < _TODOCONST ( 12 ) ; i + + )
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_unk [ i ] = ' ' ;
LastTimeTouched = CTimer : : GetTimeInMilliseconds ( ) ;
AverageWeapon = 0 ;
AverageEntries = 0 ;
}
void CPad : : ClearMouseHistory ( )
{
PCTempMouseControllerState . Clear ( ) ;
NewMouseControllerState . Clear ( ) ;
OldMouseControllerState . Clear ( ) ;
}
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CMouseControllerState : : CMouseControllerState ( )
{
LMB = 0 ;
RMB = 0 ;
MMB = 0 ;
WHEELUP = 0 ;
WHEELDN = 0 ;
MXB1 = 0 ;
MXB2 = 0 ;
x = 0.0f ;
y = 0.0f ;
}
void CMouseControllerState : : Clear ( )
{
LMB = 0 ;
RMB = 0 ;
MMB = 0 ;
WHEELUP = 0 ;
WHEELDN = 0 ;
MXB1 = 0 ;
MXB2 = 0 ;
}
CMouseControllerState CMousePointerStateHelper : : GetMouseSetUp ( )
{
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CMouseControllerState state ;
if ( PSGLOBAL ( mouse ) = = NULL )
_InputInitialiseMouse ( ) ;
if ( PSGLOBAL ( mouse ) ! = NULL )
{
DIDEVCAPS devCaps ;
devCaps . dwSize = sizeof ( DIDEVCAPS ) ;
PSGLOBAL ( mouse ) - > GetCapabilities ( & devCaps ) ;
switch ( devCaps . dwButtons )
{
case 3 :
case 4 :
case 5 :
case 6 :
case 7 :
case 8 :
state . MMB = true ;
case 2 :
state . RMB = true ;
case 1 :
state . LMB = true ;
}
if ( devCaps . dwAxes = = 3 )
{
state . WHEELDN = true ;
state . WHEELUP = true ;
}
}
return state ;
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}
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void CPad : : UpdateMouse ( )
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{
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if ( IsForegroundApp ( ) )
{
if ( PSGLOBAL ( mouse ) = = NULL )
_InputInitialiseMouse ( ) ;
DIMOUSESTATE2 state ;
if ( PSGLOBAL ( mouse ) ! = NULL & & SUCCEEDED ( _InputGetMouseState ( & state ) ) )
{
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int32 signX = 1 ;
int32 signy = 1 ;
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if ( ! FrontEndMenuManager . m_bMenuActive )
{
if ( MousePointerStateHelper . bInvertVertically )
signy = - 1 ;
if ( MousePointerStateHelper . bInvertHorizontally )
signX = - 1 ;
}
PCTempMouseControllerState . Clear ( ) ;
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PCTempMouseControllerState . x = ( float ) ( signX * state . lX ) ;
PCTempMouseControllerState . y = ( float ) ( signy * state . lY ) ;
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PCTempMouseControllerState . LMB = state . rgbButtons [ 0 ] & 128 ;
PCTempMouseControllerState . RMB = state . rgbButtons [ 1 ] & 128 ;
PCTempMouseControllerState . MMB = state . rgbButtons [ 2 ] & 128 ;
PCTempMouseControllerState . MXB1 = state . rgbButtons [ 3 ] & 128 ;
PCTempMouseControllerState . MXB2 = state . rgbButtons [ 4 ] & 128 ;
if ( state . lZ > 0 )
PCTempMouseControllerState . WHEELUP = 1 ;
else if ( state . lZ < 0 )
PCTempMouseControllerState . WHEELDN = 1 ;
OldMouseControllerState = NewMouseControllerState ;
NewMouseControllerState = PCTempMouseControllerState ;
}
}
}
CControllerState CPad : : ReconcileTwoControllersInput ( CControllerState const & State1 , CControllerState const & State2 )
{
static CControllerState ReconState ;
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ReconState . Clear ( ) ;
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# define _RECONCILE_BUTTON(button) \
{ if ( State1 . button | | State2 . button ) ReconState . button = 255 ; }
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# define _RECONCILE_AXIS_POSITIVE(axis) \
{ if ( State1 . axis > = 0 & & State2 . axis > = 0 ) ReconState . axis = max ( State1 . axis , State2 . axis ) ; }
# define _RECONCILE_AXIS_NEGATIVE(axis) \
{ if ( State1 . axis < = 0 & & State2 . axis < = 0 ) ReconState . axis = min ( State1 . axis , State2 . axis ) ; }
# define _RECONCILE_AXIS(axis) \
{ _RECONCILE_AXIS_POSITIVE ( axis ) ; _RECONCILE_AXIS_NEGATIVE ( axis ) ; }
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# define _FIX_AXIS_DIR(axis) \
{ if ( State1 . axis > 0 & & State2 . axis < 0 | | State1 . axis < 0 & & State2 . axis > 0 ) ReconState . axis = 0 ; }
# define _FIX_RECON_DIR(pos, neg, axis) \
{ if ( ( ReconState . pos | | ReconState . axis < 0 ) & & ( ReconState . neg | | ReconState . axis > 0 ) ) { ReconState . pos = 0 ; ReconState . neg = 0 ; ReconState . axis = 0 ; } }
_RECONCILE_BUTTON ( LeftShoulder1 ) ;
_RECONCILE_BUTTON ( LeftShoulder2 ) ;
_RECONCILE_BUTTON ( RightShoulder1 ) ;
_RECONCILE_BUTTON ( RightShoulder2 ) ;
_RECONCILE_BUTTON ( Start ) ;
_RECONCILE_BUTTON ( Select ) ;
_RECONCILE_BUTTON ( Square ) ;
_RECONCILE_BUTTON ( Triangle ) ;
_RECONCILE_BUTTON ( Cross ) ;
_RECONCILE_BUTTON ( Circle ) ;
_RECONCILE_BUTTON ( LeftShock ) ;
_RECONCILE_BUTTON ( RightShock ) ;
_RECONCILE_BUTTON ( NetworkTalk ) ;
_RECONCILE_AXIS ( LeftStickX ) ;
_RECONCILE_AXIS ( LeftStickY ) ;
_FIX_AXIS_DIR ( LeftStickX ) ;
_FIX_AXIS_DIR ( LeftStickY ) ;
_RECONCILE_AXIS ( RightStickX ) ;
_RECONCILE_AXIS ( RightStickY ) ;
_FIX_AXIS_DIR ( RightStickX ) ;
_FIX_AXIS_DIR ( RightStickY ) ;
_RECONCILE_BUTTON ( DPadUp ) ;
_RECONCILE_BUTTON ( DPadDown ) ;
_RECONCILE_BUTTON ( DPadLeft ) ;
_RECONCILE_BUTTON ( DPadRight ) ;
_FIX_RECON_DIR ( DPadUp , DPadDown , LeftStickY ) ;
_FIX_RECON_DIR ( DPadLeft , DPadRight , LeftStickX ) ;
return ReconState ;
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# undef _RECONCILE_BUTTON
# undef _RECONCILE_AXIS_POSITIVE
# undef _RECONCILE_AXIS_NEGATIVE
# undef _RECONCILE_AXIS
# undef _FIX_AXIS_DIR
# undef _FIX_RECON_DIR
}
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void CPad : : StartShake ( int16 nDur , uint8 nFreq )
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{
if ( ! CMenuManager : : m_PrefsUseVibration )
return ;
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if ( CCutsceneMgr : : IsRunning ( ) | | CGame : : playingIntro )
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return ;
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if ( nFreq = = 0 )
{
ShakeDur = 0 ;
ShakeFreq = 0 ;
return ;
}
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if ( nDur > ShakeDur )
{
ShakeDur = nDur ;
ShakeFreq = nFreq ;
}
}
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void CPad : : StartShake_Distance ( int16 nDur , uint8 nFreq , float fX , float fY , float fZ )
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{
if ( ! CMenuManager : : m_PrefsUseVibration )
return ;
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if ( CCutsceneMgr : : IsRunning ( ) | | CGame : : playingIntro )
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return ;
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float fDist = ( TheCamera . GetPosition ( ) - CVector ( fX , fY , fZ ) ) . Magnitude ( ) ;
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if ( fDist < 70.0f )
{
if ( nFreq = = 0 )
{
ShakeDur = 0 ;
ShakeFreq = 0 ;
return ;
}
if ( nDur > ShakeDur )
{
ShakeDur = nDur ;
ShakeFreq = nFreq ;
}
}
}
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void CPad : : StartShake_Train ( float fX , float fY )
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{
if ( ! CMenuManager : : m_PrefsUseVibration )
return ;
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if ( CCutsceneMgr : : IsRunning ( ) | | CGame : : playingIntro )
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return ;
if ( FindPlayerVehicle ( ) ! = NULL & & FindPlayerVehicle ( ) - > IsTrain ( ) )
return ;
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float fDist = ( TheCamera . GetPosition ( ) - CVector ( fX , fY , 0.0f ) ) . Magnitude2D ( ) ;
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if ( fDist < 70.0f )
{
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int32 freq = ( int32 ) ( ( 70.0f - fDist ) * 70.0f / 70.0f + 30.0f ) ;
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if ( ShakeDur < 100 )
{
ShakeDur = 100 ;
ShakeFreq = freq ;
}
}
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}
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void CPad : : AddToPCCheatString ( char c )
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{
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for ( int32 i = ARRAY_SIZE ( KeyBoardCheatString ) ; i > = 0 ; i - - )
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KeyBoardCheatString [ i + 1 ] = KeyBoardCheatString [ i ] ;
KeyBoardCheatString [ 0 ] = c ;
# define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
// "GUNSGUNSGUNS"
if ( ! _CHEATCMP ( " SNUGSNUGSNUG " ) )
WeaponCheat ( ) ;
// "IFIWEREARICHMAN"
if ( ! _CHEATCMP ( " NAMHCIRAEREWIFI " ) )
MoneyCheat ( ) ;
// "GESUNDHEIT"
if ( ! _CHEATCMP ( " TIEHDNUSEG " ) )
HealthCheat ( ) ;
// "MOREPOLICEPLEASE"
if ( ! _CHEATCMP ( " ESAELPECILOPEROM " ) )
WantedLevelUpCheat ( ) ;
// "NOPOLICEPLEASE"
if ( ! _CHEATCMP ( " ESAELPECILOPON " ) )
WantedLevelDownCheat ( ) ;
// "GIVEUSATANK"
if ( ! _CHEATCMP ( " KNATASUEVIG " ) )
TankCheat ( ) ;
// "BANGBANGBANG"
if ( ! _CHEATCMP ( " GNABGNABGNAB " ) )
BlowUpCarsCheat ( ) ;
// "ILIKEDRESSINGUP"
if ( ! _CHEATCMP ( " PUGNISSERDEKILI " ) )
ChangePlayerCheat ( ) ;
// "ITSALLGOINGMAAAD"
if ( ! _CHEATCMP ( " DAAAMGNIOGLLASTI " ) )
MayhemCheat ( ) ;
// "NOBODYLIKESME"
if ( ! _CHEATCMP ( " EMSEKILYDOBON " ) )
EverybodyAttacksPlayerCheat ( ) ;
// "WEAPONSFORALL"
if ( ! _CHEATCMP ( " LLAROFSNOPAEW " ) )
WeaponsForAllCheat ( ) ;
// "TIMEFLIESWHENYOU"
if ( ! _CHEATCMP ( " UOYNEHWSEILFEMIT " ) )
FastTimeCheat ( ) ;
// "BOOOOORING"
if ( ! _CHEATCMP ( " GNIROOOOOB " ) )
SlowTimeCheat ( ) ;
# ifndef GTA3_1_1_PATCH
// "TURTOISE"
if ( ! _CHEATCMP ( " ESIOTRUT " ) )
ArmourCheat ( ) ;
# else
// "TORTOISE"
if ( ! _CHEATCMP ( " ESIOTROT " ) )
ArmourCheat ( ) ;
# endif
// "SKINCANCERFORME"
if ( ! _CHEATCMP ( " EMROFRECNACNIKS " ) )
SunnyWeatherCheat ( ) ;
// "ILIKESCOTLAND"
if ( ! _CHEATCMP ( " DNALTOCSEKILI " ) )
CloudyWeatherCheat ( ) ;
// "ILOVESCOTLAND"
if ( ! _CHEATCMP ( " DNALTOCSEVOLI " ) )
RainyWeatherCheat ( ) ;
// "PEASOUP"
if ( ! _CHEATCMP ( " PUOSAEP " ) )
FoggyWeatherCheat ( ) ;
// "MADWEATHER"
if ( ! _CHEATCMP ( " REHTAEWDAM " ) )
FastWeatherCheat ( ) ;
// "ANICESETOFWHEELS"
if ( ! _CHEATCMP ( " SLEEHWFOTESECINA " ) )
OnlyRenderWheelsCheat ( ) ;
// "CHITTYCHITTYBB"
if ( ! _CHEATCMP ( " BBYTTIHCYTTIHC " ) )
ChittyChittyBangBangCheat ( ) ;
// "CORNERSLIKEMAD"
if ( ! _CHEATCMP ( " DAMEKILSRENROC " ) )
StrongGripCheat ( ) ;
// "NASTYLIMBSCHEAT"
if ( ! _CHEATCMP ( " TAEHCSBMILYTSAN " ) )
NastyLimbsCheat ( ) ;
# undef _CHEATCMP
}
void CPad : : UpdatePads ( void )
{
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bool bUpdate = true ;
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GetPad ( 0 ) - > UpdateMouse ( ) ;
CapturePad ( 0 ) ;
ControlsManager . ClearSimButtonPressCheckers ( ) ;
ControlsManager . AffectPadFromKeyBoard ( ) ;
ControlsManager . AffectPadFromMouse ( ) ;
if ( CReplay : : bPlayingBackFromFile )
bUpdate = false ;
if ( bUpdate )
{
GetPad ( 0 ) - > Update ( 0 ) ;
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}
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GetPad ( 1 ) - > NewState . Clear ( ) ;
GetPad ( 1 ) - > OldState . Clear ( ) ;
OldKeyState = NewKeyState ;
NewKeyState = TempKeyState ;
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}
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void CPad : : ProcessPCSpecificStuff ( void )
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{
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;
}
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void CPad : : Update ( int16 unk )
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{
OldState = NewState ;
NewState = ReconcileTwoControllersInput ( PCTempKeyState , PCTempJoyState ) ;
NewState = ReconcileTwoControllersInput ( PCTempMouseState , NewState ) ;
PCTempJoyState . Clear ( ) ;
PCTempKeyState . Clear ( ) ;
PCTempMouseState . Clear ( ) ;
ProcessPCSpecificStuff ( ) ;
if ( + + iCurrHornHistory > = _TODOCONST ( 5 ) )
iCurrHornHistory = 0 ;
bHornHistory [ iCurrHornHistory ] = GetHorn ( ) ;
if ( ! bDisplayNoControllerMessage )
CGame : : bDemoMode = false ;
}
void CPad : : DoCheats ( void )
{
GetPad ( 0 ) - > DoCheats ( 0 ) ;
}
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void CPad : : DoCheats ( int16 unk )
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{
# ifdef PS2
if ( GetTriangleJustDown ( ) )
AddToCheatString ( ' T ' ) ;
if ( GetCircleJustDown ( ) )
AddToCheatString ( ' C ' ) ;
if ( GetCrossJustDown ( ) )
AddToCheatString ( ' X ' ) ;
if ( GetSquareJustDown ( ) )
AddToCheatString ( ' S ' ) ;
if ( GetDPadUpJustDown ( ) )
AddToCheatString ( ' U ' ) ;
if ( GetDPadDownJustDown ( ) )
AddToCheatString ( ' D ' ) ;
if ( GetDPadLeftJustDown ( ) )
AddToCheatString ( ' L ' ) ;
if ( GetDPadRightJustDown ( ) )
AddToCheatString ( ' R ' ) ;
if ( GetLeftShoulder1JustDown ( ) )
AddToCheatString ( ' 1 ' ) ;
if ( GetLeftShoulder2JustDown ( ) )
AddToCheatString ( ' 2 ' ) ;
if ( GetRightShoulder1JustDown ( ) )
AddToCheatString ( ' 3 ' ) ;
if ( GetRightShoulder2JustDown ( ) )
AddToCheatString ( ' 4 ' ) ;
# endif
}
void CPad : : StopPadsShaking ( void )
{
GetPad ( 0 ) - > StopShaking ( 0 ) ;
}
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void CPad : : StopShaking ( int16 unk )
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{
;
}
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CPad * CPad : : GetPad ( int32 pad )
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{
return & Pads [ pad ] ;
}
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int16 CPad : : GetSteeringLeftRight ( void )
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{
if ( DisablePlayerControls )
return 0 ;
switch ( Mode )
{
case 0 :
case 2 :
{
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int16 axis = NewState . LeftStickX ;
int16 dpad = ( NewState . DPadRight - NewState . DPadLeft ) / 2 ;
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if ( abs ( axis ) > abs ( dpad ) )
return axis ;
else
return dpad ;
break ;
}
case 1 :
case 3 :
{
return NewState . LeftStickX ;
break ;
}
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}
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return 0 ;
}
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int16 CPad : : GetSteeringUpDown ( void )
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{
if ( DisablePlayerControls )
return 0 ;
switch ( Mode )
{
case 0 :
case 2 :
{
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int16 axis = NewState . LeftStickY ;
int16 dpad = ( NewState . DPadUp - NewState . DPadDown ) / 2 ;
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if ( abs ( axis ) > abs ( dpad ) )
return axis ;
else
return dpad ;
break ;
}
case 1 :
case 3 :
{
return NewState . LeftStickY ;
break ;
}
}
return 0 ;
}
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int16 CPad : : GetCarGunUpDown ( void )
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{
if ( DisablePlayerControls )
return 0 ;
switch ( Mode )
{
case 0 :
case 1 :
case 2 :
{
return NewState . RightStickY ;
break ;
}
case 3 :
{
return ( NewState . DPadUp - NewState . DPadDown ) / 2 ;
break ;
}
}
return 0 ;
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}
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int16 CPad : : GetCarGunLeftRight ( void )
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{
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if ( DisablePlayerControls )
return 0 ;
switch ( Mode )
{
case 0 :
case 1 :
case 2 :
{
return NewState . RightStickX ;
break ;
}
case 3 :
{
return ( NewState . DPadRight - NewState . DPadLeft ) / 2 ;
break ;
}
}
return 0 ;
}
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int16 CPad : : GetPedWalkLeftRight ( void )
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{
if ( DisablePlayerControls )
return 0 ;
switch ( Mode )
{
case 0 :
case 2 :
{
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int16 axis = NewState . LeftStickX ;
int16 dpad = ( NewState . DPadRight - NewState . DPadLeft ) / 2 ;
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if ( abs ( axis ) > abs ( dpad ) )
return axis ;
else
return dpad ;
break ;
}
case 1 :
case 3 :
{
return NewState . LeftStickX ;
break ;
}
}
return 0 ;
}
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int16 CPad : : GetPedWalkUpDown ( void )
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{
if ( DisablePlayerControls )
return 0 ;
switch ( Mode )
{
case 0 :
case 2 :
{
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int16 axis = NewState . LeftStickY ;
int16 dpad = ( NewState . DPadDown - NewState . DPadUp ) / 2 ;
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if ( abs ( axis ) > abs ( dpad ) )
return axis ;
else
return dpad ;
break ;
}
case 1 :
case 3 :
{
return NewState . LeftStickY ;
break ;
}
}
return 0 ;
}
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int16 CPad : : GetAnalogueUpDown ( void )
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{
switch ( Mode )
{
case 0 :
case 2 :
{
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int16 axis = NewState . LeftStickY ;
int16 dpad = ( NewState . DPadDown - NewState . DPadUp ) / 2 ;
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if ( abs ( axis ) > abs ( dpad ) )
return axis ;
else
return dpad ;
break ;
}
case 1 :
case 3 :
{
return NewState . LeftStickY ;
break ;
}
}
return 0 ;
}
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bool CPad : : GetLookLeft ( void )
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{
if ( DisablePlayerControls )
return false ;
return ! ! ( NewState . LeftShoulder2 & & ! NewState . RightShoulder2 ) ;
}
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bool CPad : : GetLookRight ( void )
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{
if ( DisablePlayerControls )
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return false ;
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return ! ! ( NewState . RightShoulder2 & & ! NewState . LeftShoulder2 ) ;
}
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bool CPad : : GetLookBehindForCar ( void )
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{
if ( DisablePlayerControls )
return false ;
return ! ! ( NewState . RightShoulder2 & & NewState . LeftShoulder2 ) ;
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}
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bool CPad : : GetLookBehindForPed ( void )
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{
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if ( DisablePlayerControls )
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return false ;
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return ! ! NewState . RightShock ;
}
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bool CPad : : GetHorn ( void )
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{
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if ( DisablePlayerControls )
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return false ;
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switch ( Mode )
{
case 0 :
{
return ! ! NewState . LeftShock ;
break ;
}
case 1 :
{
return ! ! NewState . LeftShoulder1 ;
break ;
}
case 2 :
{
return ! ! NewState . RightShoulder1 ;
break ;
}
case 3 :
{
return ! ! NewState . LeftShock ;
break ;
}
}
return false ;
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}
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bool CPad : : HornJustDown ( void )
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{
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if ( DisablePlayerControls )
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return false ;
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switch ( Mode )
{
case 0 :
{
return ! ! ( NewState . LeftShock & & ! OldState . LeftShock ) ;
break ;
}
case 1 :
{
return ! ! ( NewState . LeftShoulder1 & & ! OldState . LeftShoulder1 ) ;
break ;
}
case 2 :
{
return ! ! ( NewState . RightShoulder1 & & ! OldState . RightShoulder1 ) ;
break ;
}
case 3 :
{
return ! ! ( NewState . LeftShock & & ! OldState . LeftShock ) ;
break ;
}
}
return false ;
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}
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bool CPad : : GetCarGunFired ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
case 2 :
{
return ! ! NewState . Circle ;
break ;
}
case 3 :
{
return ! ! NewState . RightShoulder1 ;
break ;
}
}
return false ;
}
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bool CPad : : CarGunJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
case 2 :
{
return ! ! ( NewState . Circle & & ! OldState . Circle ) ;
break ;
}
case 3 :
{
return ! ! ( NewState . RightShoulder1 & & ! OldState . RightShoulder1 ) ;
break ;
}
}
return false ;
}
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int16 CPad : : GetHandBrake ( void )
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{
if ( DisablePlayerControls )
return 0 ;
switch ( Mode )
{
case 0 :
case 1 :
{
return NewState . RightShoulder1 ;
break ;
}
case 2 :
{
return NewState . Triangle ;
break ;
}
case 3 :
{
return NewState . LeftShoulder1 ;
break ;
}
}
return 0 ;
}
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int16 CPad : : GetBrake ( void )
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{
if ( DisablePlayerControls )
return 0 ;
switch ( Mode )
{
case 0 :
case 2 :
{
return NewState . Square ;
break ;
}
case 1 :
{
return NewState . Square ;
break ;
}
case 3 :
{
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int16 axis = 2 * NewState . RightStickY ;
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if ( axis < 0 )
return 0 ;
else
return axis ;
break ;
}
}
return 0 ;
}
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bool CPad : : GetExitVehicle ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
case 3 :
{
return ! ! NewState . Triangle ;
break ;
}
case 2 :
{
return ! ! NewState . LeftShoulder1 ;
break ;
}
}
return false ;
}
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bool CPad : : ExitVehicleJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
case 3 :
{
return ! ! ( NewState . Triangle & & ! OldState . Triangle ) ;
break ;
}
case 2 :
{
return ! ! ( NewState . LeftShoulder1 & & ! OldState . LeftShoulder1 ) ;
break ;
}
}
return false ;
}
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int32 CPad : : GetWeapon ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
{
return NewState . Circle ;
break ;
}
case 2 :
{
return NewState . Cross ;
break ;
}
case 3 :
{
return NewState . RightShoulder1 ;
break ;
}
}
return false ;
}
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bool CPad : : WeaponJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
{
return ! ! ( NewState . Circle & & ! OldState . Circle ) ;
break ;
}
case 2 :
{
return ! ! ( NewState . Cross & & ! OldState . Cross ) ;
break ;
}
case 3 :
{
return ! ! ( NewState . RightShoulder1 & & ! OldState . RightShoulder1 ) ;
break ;
}
}
return false ;
}
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int16 CPad : : GetAccelerate ( void )
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{
if ( DisablePlayerControls )
return 0 ;
switch ( Mode )
{
case 0 :
case 2 :
{
return NewState . Cross ;
break ;
}
case 1 :
{
return NewState . Cross ;
break ;
}
case 3 :
{
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int16 axis = - 2 * NewState . RightStickY ;
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if ( axis < 0 )
return 0 ;
else
return axis ;
break ;
}
}
return 0 ;
}
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bool CPad : : CycleCameraModeUpJustDown ( void )
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{
switch ( Mode )
{
case 0 :
case 2 :
case 3 :
{
return ! ! ( NewState . Select & & ! OldState . Select ) ;
break ;
}
case 1 :
{
return ! ! ( NewState . DPadUp & & ! OldState . DPadUp ) ;
break ;
}
}
return false ;
}
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bool CPad : : CycleCameraModeDownJustDown ( void )
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{
switch ( Mode )
{
case 0 :
case 2 :
case 3 :
{
return false ;
break ;
}
case 1 :
{
return ! ! ( NewState . DPadDown & & ! OldState . DPadDown ) ;
break ;
}
}
return false ;
}
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bool CPad : : ChangeStationJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
{
return ! ! ( NewState . LeftShoulder1 & & ! OldState . LeftShoulder1 ) ;
break ;
}
case 1 :
{
return ! ! ( NewState . Select & & ! OldState . Select ) ;
break ;
}
case 2 :
{
return ! ! ( NewState . LeftShock & & ! OldState . LeftShock ) ;
break ;
}
case 3 :
{
return ! ! ( NewState . Circle & & ! OldState . Circle ) ;
break ;
}
}
return false ;
}
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bool CPad : : CycleWeaponLeftJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
return ! ! ( NewState . LeftShoulder2 & & ! OldState . LeftShoulder2 ) ;
}
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bool CPad : : CycleWeaponRightJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
return ! ! ( NewState . RightShoulder2 & & ! OldState . RightShoulder2 ) ;
}
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bool CPad : : GetTarget ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
case 2 :
{
return ! ! NewState . RightShoulder1 ;
break ;
}
case 3 :
{
return ! ! NewState . LeftShoulder1 ;
break ;
}
}
return false ;
}
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bool CPad : : TargetJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
case 2 :
{
return ! ! ( NewState . RightShoulder1 & & ! OldState . RightShoulder1 ) ;
break ;
}
case 3 :
{
return ! ! ( NewState . LeftShoulder1 & & ! OldState . LeftShoulder1 ) ;
break ;
}
}
return false ;
}
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bool CPad : : JumpJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
return ! ! ( NewState . Square & & ! OldState . Square ) ;
}
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bool CPad : : GetSprint ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
case 3 :
{
return ! ! NewState . Cross ;
break ;
}
case 2 :
{
return ! ! NewState . Circle ;
break ;
}
}
return false ;
}
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bool CPad : : ShiftTargetLeftJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
return ! ! ( NewState . LeftShoulder2 & & ! OldState . LeftShoulder2 ) ;
}
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bool CPad : : ShiftTargetRightJustDown ( void )
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{
if ( DisablePlayerControls )
return false ;
return ! ! ( NewState . RightShoulder2 & & ! OldState . RightShoulder2 ) ;
}
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bool CPad : : GetAnaloguePadUp ( void )
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{
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static int16 oldfStickY = 0 ;
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int16 Y = CPad : : GetPad ( 0 ) - > GetAnalogueUpDown ( ) ;
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if ( Y < 0 & & oldfStickY > = 0 )
{
oldfStickY = Y ;
return true ;
}
else
{
oldfStickY = Y ;
return false ;
}
}
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bool CPad : : GetAnaloguePadDown ( void )
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{
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static int16 oldfStickY = 0 ;
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int16 Y = CPad : : GetPad ( 0 ) - > GetAnalogueUpDown ( ) ;
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if ( Y > 0 & & oldfStickY < = 0 )
{
oldfStickY = Y ;
return true ;
}
else
{
oldfStickY = Y ;
return false ;
}
}
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bool CPad : : GetAnaloguePadLeft ( void )
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{
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static int16 oldfStickX = 0 ;
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int16 X = CPad : : GetPad ( 0 ) - > GetPedWalkLeftRight ( ) ;
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if ( X < 0 & & oldfStickX > = 0 )
{
oldfStickX = X ;
return true ;
}
else
{
oldfStickX = X ;
return false ;
}
}
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bool CPad : : GetAnaloguePadRight ( void )
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{
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static int16 oldfStickX = 0 ;
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int16 X = CPad : : GetPad ( 0 ) - > GetPedWalkLeftRight ( ) ;
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if ( X > 0 & & oldfStickX < = 0 )
{
oldfStickX = X ;
return true ;
}
else
{
oldfStickX = X ;
return false ;
}
}
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bool CPad : : GetAnaloguePadLeftJustUp ( void )
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{
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static int16 oldfStickX = 0 ;
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int16 X = GetPad ( 0 ) - > GetPedWalkLeftRight ( ) ;
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if ( X = = 0 & & oldfStickX < 0 )
{
oldfStickX = X ;
return true ;
}
else
{
oldfStickX = X ;
return false ;
}
}
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bool CPad : : GetAnaloguePadRightJustUp ( void )
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{
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static int16 oldfStickX = 0 ;
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int16 X = GetPad ( 0 ) - > GetPedWalkLeftRight ( ) ;
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if ( X = = 0 & & oldfStickX > 0 )
{
oldfStickX = X ;
return true ;
}
else
{
oldfStickX = X ;
return false ;
}
}
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bool CPad : : ForceCameraBehindPlayer ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
{
return ! ! NewState . LeftShoulder1 ;
break ;
}
case 2 :
{
return ! ! NewState . Triangle ;
break ;
}
case 3 :
{
return ! ! NewState . Circle ;
break ;
}
}
return false ;
}
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bool CPad : : SniperZoomIn ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
case 3 :
{
return ! ! NewState . Square ;
break ;
}
case 2 :
{
return ! ! NewState . Triangle ;
break ;
}
}
return false ;
}
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bool CPad : : SniperZoomOut ( void )
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{
if ( DisablePlayerControls )
return false ;
switch ( Mode )
{
case 0 :
case 1 :
case 3 :
{
return ! ! NewState . Cross ;
break ;
}
case 2 :
{
return ! ! NewState . Square ;
break ;
}
}
return false ;
}
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int16 CPad : : SniperModeLookLeftRight ( void )
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{
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int16 axis = NewState . LeftStickX ;
int16 dpad = ( NewState . DPadRight - NewState . DPadLeft ) / 2 ;
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if ( abs ( axis ) > abs ( dpad ) )
return axis ;
else
return dpad ;
}
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int16 CPad : : SniperModeLookUpDown ( void )
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{
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int16 axis = NewState . LeftStickY ;
int16 dpad = ( NewState . DPadUp - NewState . DPadDown ) / 2 ;
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if ( abs ( axis ) > abs ( dpad ) )
return axis ;
else
return dpad ;
}
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int16 CPad : : LookAroundLeftRight ( void )
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{
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float axis = GetPad ( 0 ) - > NewState . RightStickX ;
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if ( fabs ( axis ) > 85 & & ! GetLookBehindForPed ( ) )
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return ( int16 ) ( ( axis + ( axis > 0 ) ? - 85 : 85 )
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* ( 127.0f / 32.0f ) ) ; // 3.96875f
else if ( TheCamera . Cams [ 0 ] . Using3rdPersonMouseCam ( ) & & fabs ( axis ) > 10 )
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return ( int16 ) ( ( axis + ( axis > 0 ) ? - 10 : 10 )
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* ( 127.0f / 64.0f ) ) ; // 1.984375f
return 0 ;
}
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int16 CPad : : LookAroundUpDown ( void )
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{
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int16 axis = GetPad ( 0 ) - > NewState . RightStickY ;
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if ( abs ( axis ) > 85 & & ! GetLookBehindForPed ( ) )
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return ( int16 ) ( ( axis + ( axis > 0 ) ? - 85 : 85 )
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* ( 127.0f / 32.0f ) ) ; // 3.96875f
else if ( TheCamera . Cams [ 0 ] . Using3rdPersonMouseCam ( ) & & abs ( axis ) > 40 )
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return ( int16 ) ( ( axis + ( axis > 0 ) ? - 40 : 40 )
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* ( 127.0f / 64.0f ) ) ; // 1.984375f
return 0 ;
}
void CPad : : ResetAverageWeapon ( void )
{
AverageWeapon = GetWeapon ( ) ;
AverageEntries = 1 ;
}
void CPad : : PrintErrorMessage ( void )
{
if ( bDisplayNoControllerMessage & & ! CGame : : playingIntro & & ! FrontEndMenuManager . m_bMenuActive )
{
CFont : : SetScale ( 0.85f , 1.0f ) ;
CFont : : SetJustifyOff ( ) ;
CFont : : SetBackgroundOff ( ) ;
CFont : : SetCentreSize ( SCREEN_WIDTH - 20 ) ;
CFont : : SetCentreOn ( ) ;
CFont : : SetPropOn ( ) ;
CFont : : SetColor ( CRGBA ( 255 , 255 , 200 , 200 ) ) ;
CFont : : SetFontStyle ( FONT_BANK ) ;
CFont : : PrintString
(
SCREEN_WIDTH / 2 ,
SCREEN_HEIGHT / 2 ,
TheText . Get ( " NOCONT " ) // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
) ;
}
else if ( bObsoleteControllerMessage )
{
CFont : : SetScale ( 0.85f , 1.0f ) ;
CFont : : SetJustifyOff ( ) ;
CFont : : SetBackgroundOff ( ) ;
CFont : : SetCentreSize ( SCREEN_WIDTH - 20 ) ;
CFont : : SetCentreOn ( ) ;
CFont : : SetPropOn ( ) ;
CFont : : SetColor ( CRGBA ( 255 , 255 , 200 , 200 ) ) ;
CFont : : SetFontStyle ( FONT_BANK ) ;
CFont : : PrintString
(
SCREEN_WIDTH / 2 ,
SCREEN_HEIGHT / 2 ,
TheText . Get ( " WRCONT " ) // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
) ;
}
}
void LittleTest ( void )
{
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static int32 Cunt = 0 ;
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Cunt + + ; // ???
}
void CPad : : ResetCheats ( void )
{
CWeather : : ReleaseWeather ( ) ;
CPopulation : : ms_bGivePedsWeapons = false ;
CPed : : bNastyLimbsCheat = false ;
CPed : : bPedCheat2 = false ;
CPed : : bPedCheat3 = false ;
CVehicle : : bWheelsOnlyCheat = false ;
CVehicle : : bAllDodosCheat = false ;
CVehicle : : bCheat3 = false ;
CVehicle : : bCheat4 = false ;
CVehicle : : bCheat5 = false ;
gbFastTime = false ;
CTimer : : SetTimeScale ( 1.0f ) ;
}
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char * CPad : : EditString ( char * pStr , int32 nSize )
2019-06-12 20:35:26 -04:00
{
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int32 pos = strlen ( pStr ) ;
2019-06-12 20:35:26 -04:00
// letters
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for ( int32 i = 0 ; i < ( ' Z ' - ' A ' + 1 ) ; i + + )
2019-06-12 20:35:26 -04:00
{
if ( GetPad ( 0 ) - > GetCharJustDown ( i + ' A ' ) & & pos < nSize - 1 )
{
pStr [ pos + + ] = i + ' A ' ;
pStr [ pos ] = ' \0 ' ;
}
if ( GetPad ( 0 ) - > GetCharJustDown ( i + ' a ' ) & & pos < nSize - 1 )
{
pStr [ pos + + ] = i + ' a ' ;
pStr [ pos ] = ' \0 ' ;
}
}
// numbers
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for ( int32 i = 0 ; i < ( ' 0 ' - ' 9 ' + 1 ) ; i + + )
2019-06-12 20:35:26 -04:00
{
if ( GetPad ( 0 ) - > GetCharJustDown ( i + ' 0 ' ) & & pos < nSize - 1 )
{
pStr [ pos + + ] = i + ' 0 ' ;
pStr [ pos ] = ' \0 ' ;
}
}
// space
if ( GetPad ( 0 ) - > GetCharJustDown ( ' ' ) & & pos < nSize - 1 )
{
pStr [ pos + + ] = ' ' ;
pStr [ pos ] = ' \0 ' ;
}
// del
if ( GetPad ( 0 ) - > GetDeleteJustDown ( ) | | GetPad ( 0 ) - > GetBackspaceJustDown ( ) )
{
if ( pos > 0 )
pStr [ pos - 1 ] = ' \0 ' ;
}
// extenter/up/down
if ( GetPad ( 0 ) - > GetEnterJustDown ( ) | | GetPad ( 0 ) - > GetUpJustDown ( ) | | GetPad ( 0 ) - > GetDownJustDown ( ) )
return NULL ;
return pStr ;
}
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int32 * CPad : : EditCodesForControls ( int32 * pRsKeys , int32 nSize )
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{
* pRsKeys = rsNULL ;
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for ( int32 i = 0 ; i < 255 ; i + + )
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{
if ( GetPad ( 0 ) - > GetCharJustDown ( i ) )
* pRsKeys = i ;
}
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for ( int32 i = 0 ; i < 255 ; i + + )
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{
if ( GetPad ( 0 ) - > GetFJustDown ( i ) )
* pRsKeys = i + rsF1 ;
}
if ( GetPad ( 0 ) - > GetEscapeJustDown ( ) )
* pRsKeys = rsESC ;
if ( GetPad ( 0 ) - > GetInsertJustDown ( ) )
* pRsKeys = rsINS ;
if ( GetPad ( 0 ) - > GetDeleteJustDown ( ) )
* pRsKeys = rsDEL ;
if ( GetPad ( 0 ) - > GetHomeJustDown ( ) )
* pRsKeys = rsHOME ;
if ( GetPad ( 0 ) - > GetEndJustDown ( ) )
* pRsKeys = rsEND ;
if ( GetPad ( 0 ) - > GetPageUpJustDown ( ) )
* pRsKeys = rsPGUP ;
if ( GetPad ( 0 ) - > GetPageDownJustDown ( ) )
* pRsKeys = rsPGDN ;
if ( GetPad ( 0 ) - > GetUpJustDown ( ) )
* pRsKeys = rsUP ;
if ( GetPad ( 0 ) - > GetDownJustDown ( ) )
* pRsKeys = rsDOWN ;
if ( GetPad ( 0 ) - > GetLeftJustDown ( ) )
* pRsKeys = rsLEFT ;
if ( GetPad ( 0 ) - > GetRightJustDown ( ) )
* pRsKeys = rsRIGHT ;
if ( GetPad ( 0 ) - > GetScrollLockJustDown ( ) )
* pRsKeys = rsSCROLL ;
if ( GetPad ( 0 ) - > GetPauseJustDown ( ) )
* pRsKeys = rsPAUSE ;
if ( GetPad ( 0 ) - > GetNumLockJustDown ( ) )
* pRsKeys = rsNUMLOCK ;
if ( GetPad ( 0 ) - > GetDivideJustDown ( ) )
* pRsKeys = rsDIVIDE ;
if ( GetPad ( 0 ) - > GetTimesJustDown ( ) )
* pRsKeys = rsTIMES ;
if ( GetPad ( 0 ) - > GetMinusJustDown ( ) )
* pRsKeys = rsMINUS ;
if ( GetPad ( 0 ) - > GetPlusJustDown ( ) )
* pRsKeys = rsPLUS ;
if ( GetPad ( 0 ) - > GetPadEnterJustDown ( ) )
* pRsKeys = rsPADENTER ;
if ( GetPad ( 0 ) - > GetPadDelJustDown ( ) )
* pRsKeys = rsPADDEL ;
if ( GetPad ( 0 ) - > GetPad1JustDown ( ) )
* pRsKeys = rsPADEND ;
if ( GetPad ( 0 ) - > GetPad2JustDown ( ) )
* pRsKeys = rsPADDOWN ;
if ( GetPad ( 0 ) - > GetPad3JustDown ( ) )
* pRsKeys = rsPADPGDN ;
if ( GetPad ( 0 ) - > GetPad4JustDown ( ) )
* pRsKeys = rsPADLEFT ;
if ( GetPad ( 0 ) - > GetPad5JustDown ( ) )
* pRsKeys = rsPAD5 ;
if ( GetPad ( 0 ) - > GetPad6JustDown ( ) )
* pRsKeys = rsPADRIGHT ;
if ( GetPad ( 0 ) - > GetPad7JustDown ( ) )
* pRsKeys = rsPADHOME ;
if ( GetPad ( 0 ) - > GetPad8JustDown ( ) )
* pRsKeys = rsPADUP ;
if ( GetPad ( 0 ) - > GetPad9JustDown ( ) )
* pRsKeys = rsPADPGUP ;
if ( GetPad ( 0 ) - > GetPad0JustDown ( ) )
* pRsKeys = rsPADINS ;
if ( GetPad ( 0 ) - > GetBackspaceJustDown ( ) )
* pRsKeys = rsBACKSP ;
if ( GetPad ( 0 ) - > GetTabJustDown ( ) )
* pRsKeys = rsTAB ;
if ( GetPad ( 0 ) - > GetCapsLockJustDown ( ) )
* pRsKeys = rsCAPSLK ;
if ( GetPad ( 0 ) - > GetEnterJustDown ( ) )
* pRsKeys = rsENTER ;
if ( GetPad ( 0 ) - > GetLeftShiftJustDown ( ) )
* pRsKeys = rsLSHIFT ;
if ( GetPad ( 0 ) - > GetShiftJustDown ( ) )
* pRsKeys = rsSHIFT ;
if ( GetPad ( 0 ) - > GetRightShiftJustDown ( ) )
* pRsKeys = rsRSHIFT ;
if ( GetPad ( 0 ) - > GetLeftCtrlJustDown ( ) )
* pRsKeys = rsLCTRL ;
if ( GetPad ( 0 ) - > GetRightCtrlJustDown ( ) )
* pRsKeys = rsRCTRL ;
if ( GetPad ( 0 ) - > GetLeftAltJustDown ( ) )
* pRsKeys = rsLALT ;
if ( GetPad ( 0 ) - > GetRightAltJustDown ( ) )
* pRsKeys = rsRALT ;
if ( GetPad ( 0 ) - > GetLeftWinJustDown ( ) )
* pRsKeys = rsLWIN ;
if ( GetPad ( 0 ) - > GetRightWinJustDown ( ) )
* pRsKeys = rsRWIN ;
if ( GetPad ( 0 ) - > GetAppsJustDown ( ) )
* pRsKeys = rsAPPS ;
return pRsKeys ;
}
STARTPATCHES
InjectHook ( 0x4916C0 , & CControllerState : : Clear , PATCH_JUMP ) ;
InjectHook ( 0x491760 , & CKeyboardState : : Clear , PATCH_JUMP ) ;
InjectHook ( 0x491A10 , & CPad : : Clear , PATCH_JUMP ) ;
InjectHook ( 0x491B50 , & CPad : : ClearMouseHistory , PATCH_JUMP ) ;
//InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP);
InjectHook ( 0x491BB0 , & CMouseControllerState : : Clear , PATCH_JUMP ) ;
InjectHook ( 0x491BD0 , & CMousePointerStateHelper : : GetMouseSetUp , PATCH_JUMP ) ;
InjectHook ( 0x491CA0 , & CPad : : UpdateMouse , PATCH_JUMP ) ;
InjectHook ( 0x491E60 , & CPad : : ReconcileTwoControllersInput , PATCH_JUMP ) ;
InjectHook ( 0x492230 , & CPad : : StartShake , PATCH_JUMP ) ;
InjectHook ( 0x492290 , & CPad : : StartShake_Distance , PATCH_JUMP ) ;
InjectHook ( 0x492360 , & CPad : : StartShake_Train , PATCH_JUMP ) ;
InjectHook ( 0x492450 , & CPad : : AddToPCCheatString , PATCH_JUMP ) ;
InjectHook ( 0x492720 , CPad : : UpdatePads , PATCH_JUMP ) ;
InjectHook ( 0x492C60 , & CPad : : ProcessPCSpecificStuff , PATCH_JUMP ) ;
InjectHook ( 0x492C70 , & CPad : : Update , PATCH_JUMP ) ;
InjectHook ( 0x492F00 , ( void ( * ) ( ) ) CPad : : DoCheats , PATCH_JUMP ) ;
2019-06-16 18:16:38 -04:00
InjectHook ( 0x492F20 , ( void ( CPad : : * ) ( int16 ) ) & CPad : : DoCheats , PATCH_JUMP ) ;
2019-06-12 20:35:26 -04:00
InjectHook ( 0x492F30 , CPad : : StopPadsShaking , PATCH_JUMP ) ;
InjectHook ( 0x492F50 , & CPad : : StopShaking , PATCH_JUMP ) ;
InjectHook ( 0x492F60 , CPad : : GetPad , PATCH_JUMP ) ;
InjectHook ( 0x492F70 , & CPad : : GetSteeringLeftRight , PATCH_JUMP ) ;
InjectHook ( 0x492FF0 , & CPad : : GetSteeringUpDown , PATCH_JUMP ) ;
InjectHook ( 0x493070 , & CPad : : GetCarGunUpDown , PATCH_JUMP ) ;
InjectHook ( 0x4930C0 , & CPad : : GetCarGunLeftRight , PATCH_JUMP ) ;
InjectHook ( 0x493110 , & CPad : : GetPedWalkLeftRight , PATCH_JUMP ) ;
InjectHook ( 0x493190 , & CPad : : GetPedWalkUpDown , PATCH_JUMP ) ;
InjectHook ( 0x493210 , & CPad : : GetAnalogueUpDown , PATCH_JUMP ) ;
InjectHook ( 0x493290 , & CPad : : GetLookLeft , PATCH_JUMP ) ;
InjectHook ( 0x4932C0 , & CPad : : GetLookRight , PATCH_JUMP ) ;
InjectHook ( 0x4932F0 , & CPad : : GetLookBehindForCar , PATCH_JUMP ) ;
InjectHook ( 0x493320 , & CPad : : GetLookBehindForPed , PATCH_JUMP ) ;
InjectHook ( 0x493350 , & CPad : : GetHorn , PATCH_JUMP ) ;
InjectHook ( 0x4933F0 , & CPad : : HornJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493490 , & CPad : : GetCarGunFired , PATCH_JUMP ) ;
InjectHook ( 0x4934F0 , & CPad : : CarGunJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493560 , & CPad : : GetHandBrake , PATCH_JUMP ) ;
InjectHook ( 0x4935A0 , & CPad : : GetBrake , PATCH_JUMP ) ;
InjectHook ( 0x4935F0 , & CPad : : GetExitVehicle , PATCH_JUMP ) ;
InjectHook ( 0x493650 , & CPad : : ExitVehicleJustDown , PATCH_JUMP ) ;
InjectHook ( 0x4936C0 , & CPad : : GetWeapon , PATCH_JUMP ) ;
InjectHook ( 0x493700 , & CPad : : WeaponJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493780 , & CPad : : GetAccelerate , PATCH_JUMP ) ;
InjectHook ( 0x4937D0 , & CPad : : CycleCameraModeUpJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493830 , & CPad : : CycleCameraModeDownJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493870 , & CPad : : ChangeStationJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493910 , & CPad : : CycleWeaponLeftJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493940 , & CPad : : CycleWeaponRightJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493970 , & CPad : : GetTarget , PATCH_JUMP ) ;
InjectHook ( 0x4939D0 , & CPad : : TargetJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493A40 , & CPad : : JumpJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493A70 , & CPad : : GetSprint , PATCH_JUMP ) ;
InjectHook ( 0x493AE0 , & CPad : : ShiftTargetLeftJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493B10 , & CPad : : ShiftTargetRightJustDown , PATCH_JUMP ) ;
InjectHook ( 0x493B40 , & CPad : : GetAnaloguePadUp , PATCH_JUMP ) ;
InjectHook ( 0x493BA0 , & CPad : : GetAnaloguePadDown , PATCH_JUMP ) ;
InjectHook ( 0x493C00 , & CPad : : GetAnaloguePadLeft , PATCH_JUMP ) ;
InjectHook ( 0x493C60 , & CPad : : GetAnaloguePadRight , PATCH_JUMP ) ;
InjectHook ( 0x493CC0 , & CPad : : GetAnaloguePadLeftJustUp , PATCH_JUMP ) ;
InjectHook ( 0x493D20 , & CPad : : GetAnaloguePadRightJustUp , PATCH_JUMP ) ;
InjectHook ( 0x493D80 , & CPad : : ForceCameraBehindPlayer , PATCH_JUMP ) ;
InjectHook ( 0x493E00 , & CPad : : SniperZoomIn , PATCH_JUMP ) ;
InjectHook ( 0x493E70 , & CPad : : SniperZoomOut , PATCH_JUMP ) ;
InjectHook ( 0x493EE0 , & CPad : : SniperModeLookLeftRight , PATCH_JUMP ) ;
InjectHook ( 0x493F30 , & CPad : : SniperModeLookUpDown , PATCH_JUMP ) ;
InjectHook ( 0x493F80 , & CPad : : LookAroundLeftRight , PATCH_JUMP ) ;
InjectHook ( 0x494130 , & CPad : : LookAroundUpDown , PATCH_JUMP ) ;
InjectHook ( 0x494290 , & CPad : : ResetAverageWeapon , PATCH_JUMP ) ;
InjectHook ( 0x4942B0 , CPad : : PrintErrorMessage , PATCH_JUMP ) ;
InjectHook ( 0x494420 , LittleTest , PATCH_JUMP ) ;
InjectHook ( 0x494450 , CPad : : ResetCheats , PATCH_JUMP ) ;
InjectHook ( 0x4944B0 , CPad : : EditString , PATCH_JUMP ) ;
InjectHook ( 0x494690 , CPad : : EditCodesForControls , PATCH_JUMP ) ;
//InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP);
//InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP);
//InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP);
//InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP);
2019-06-12 20:58:29 -04:00
ENDPATCHES