Re3/src/peds/PedIK.h

69 lines
1.9 KiB
C
Raw Normal View History

#pragma once
#include "common.h"
#include "AnimBlendClumpData.h"
struct LimbOrientation
{
2020-05-16 04:33:19 -04:00
float yaw;
float pitch;
};
2019-07-20 17:29:58 -04:00
struct LimbMovementInfo {
float maxYaw;
float minYaw;
float yawD;
float maxPitch;
float minPitch;
float pitchD;
};
2019-08-22 18:44:38 -04:00
enum LimbMoveStatus {
ANGLES_SET_TO_MAX, // because given angles were unreachable
ONE_ANGLE_COULDNT_BE_SET_EXACTLY, // because it can't be reached in a jiffy
ANGLES_SET_EXACTLY
};
class CPed;
class CPedIK
{
public:
2019-06-16 17:12:14 -04:00
enum {
2020-03-01 19:03:39 -05:00
GUN_POINTED_SUCCESSFULLY = 1, // set but unused
LOOKAROUND_HEAD_ONLY = 2,
2019-08-22 18:44:38 -04:00
AIMS_WITH_ARM = 4,
2019-06-16 17:12:14 -04:00
};
CPed *m_ped;
LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient;
LimbOrientation m_upperArmOrient;
LimbOrientation m_lowerArmOrient;
int32 m_flags;
2019-10-26 07:13:00 -04:00
static LimbMovementInfo ms_torsoInfo;
static LimbMovementInfo ms_headInfo;
static LimbMovementInfo ms_headRestoreInfo;
static LimbMovementInfo ms_upperArmInfo;
static LimbMovementInfo ms_lowerArmInfo;
2019-07-20 17:29:58 -04:00
CPedIK(CPed *ped);
2020-05-16 04:33:19 -04:00
bool PointGunInDirection(float targetYaw, float targetPitch);
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
2020-01-28 18:53:58 -05:00
bool PointGunAtPosition(CVector const& position);
void GetComponentPosition(RwV3d &pos, uint32 node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
2020-05-16 04:33:19 -04:00
LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo);
2019-07-20 17:29:58 -04:00
bool RestoreGunPosn(void);
void RotateHead(void);
2020-05-16 04:33:19 -04:00
bool LookInDirection(float targetYaw, float targetPitch);
2019-08-22 18:44:38 -04:00
bool LookAtPosition(CVector const& pos);
2019-09-03 12:53:04 -04:00
bool RestoreLookAt(void);
};
2020-05-10 09:54:37 -04:00
VALIDATE_SIZE(CPedIK, 0x28);