.. |
2dEffect.h
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Fixes and cleanup
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2020-03-02 03:06:52 +03:00 |
Antennas.cpp
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Antennas.h
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Clouds.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
Clouds.h
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misc classes finished
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2019-07-06 12:27:21 +02:00 |
Console.cpp
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missing endlines
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2020-03-22 19:19:07 +03:00 |
Console.h
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missing endlines
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2020-03-22 19:19:07 +03:00 |
Coronas.cpp
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Fix sprite vertical scale
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2020-04-10 10:52:47 +03:00 |
Coronas.h
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CAutomobile::PreRender; whole class finished
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2019-07-28 13:14:08 +02:00 |
Credits.cpp
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Remove unneeded double to float casts
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2020-03-22 17:30:54 +01:00 |
Credits.h
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Fixed credits not working
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2019-10-27 16:05:47 +02:00 |
Draw.cpp
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AnimViewer!
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2019-08-15 17:51:39 +03:00 |
Draw.h
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AnimViewer!
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2019-08-15 17:51:39 +03:00 |
Fluff.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
Fluff.h
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MLO, XtraCompsModelInfo, MovingThing, Solid
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2020-01-20 22:58:13 +02:00 |
Font.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Font.h
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Fix CFont type uint16 -> wchar
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2020-04-02 09:51:35 +03:00 |
Glass.cpp
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Glass cosmetic fixes
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2020-04-02 05:37:22 +03:00 |
Glass.h
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Glass done
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2020-04-02 00:04:56 +03:00 |
Hud.cpp
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CMenuManager done and CHud fixes
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2020-04-12 00:56:27 +03:00 |
Hud.h
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CMenuManager done and CHud fixes
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2020-04-12 00:56:27 +03:00 |
Lines.cpp
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
Lines.h
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
MBlur.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
MBlur.h
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Update Frontend.
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2019-07-03 17:30:26 +02:00 |
Particle.cpp
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CCivilianPed done & restore peds running to phone
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2019-11-26 02:35:05 +03:00 |
Particle.h
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Fixes&Peds
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2019-10-25 22:17:55 +03:00 |
ParticleMgr.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
ParticleMgr.h
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got rid of upper case types
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2019-06-17 00:23:19 +02:00 |
PlayerSkin.cpp
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PlayerSkin small cleanup
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2020-04-10 11:41:48 +03:00 |
PlayerSkin.h
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PlayerSkin small cleanup
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2020-04-10 11:41:48 +03:00 |
PointLights.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
PointLights.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
RenderBuffer.cpp
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shadows done
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2019-07-24 19:55:43 +03:00 |
RenderBuffer.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
Renderer.cpp
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Finished CCam; various smaller things
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2020-03-27 10:04:45 +01:00 |
Renderer.h
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Frontend, Peds & logic and overflow fixes
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2019-11-12 23:34:28 +01:00 |
Rubbish.cpp
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implemented CRubbish
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2020-04-07 01:19:24 +02:00 |
Rubbish.h
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implemented CRubbish
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2020-04-07 01:19:24 +02:00 |
Shadows.cpp
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script utils
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2020-03-02 22:54:13 +03:00 |
Shadows.h
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implemented CShinyTexts
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2020-04-07 12:33:14 +02:00 |
Skidmarks.cpp
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Merge branch 'master' of github.com:gtamodding/re3
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2020-04-08 18:45:55 +02:00 |
Skidmarks.h
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Merge branch 'master' of github.com:gtamodding/re3
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2020-04-08 18:45:55 +02:00 |
SpecialFX.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
SpecialFX.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Sprite2d.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
Sprite2d.h
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Triangular radar blips
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2019-10-05 17:32:01 +03:00 |
Sprite.cpp
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Fix sprite vertical scale
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2020-04-10 10:52:47 +03:00 |
Sprite.h
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added CCoronas
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2019-06-01 01:58:19 +02:00 |
TexList.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
TexList.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Timecycle.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Timecycle.h
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implemented CTrafficLights
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2020-04-10 18:36:39 +02:00 |
WaterCannon.cpp
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WaterCannon uv macros
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2020-03-28 18:24:21 +03:00 |
WaterCannon.h
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WaterCannon done, resource ico
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2020-03-28 17:02:44 +03:00 |
WaterLevel.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
WaterLevel.h
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Partial CBoat
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2020-01-24 10:41:40 +02:00 |
WeaponEffects.cpp
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Fix sprite vertical scale
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2020-04-10 10:52:47 +03:00 |
WeaponEffects.h
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
Weather.cpp
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Fixing mixed IsCutsceneProcessing and IsRunning
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2020-04-10 11:23:35 +03:00 |
Weather.h
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weather stuff
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2020-04-07 23:43:19 +03:00 |