Re3/src/render
2020-02-01 18:40:54 +02:00
..
2dEffect.h finished CEntity 2019-06-30 21:06:55 +02:00
Antennas.cpp added CAntennas 2019-05-30 11:13:06 +02:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp Cleanup 2019-08-27 22:29:23 +02:00
Clouds.h misc classes finished 2019-07-06 12:27:21 +02:00
Coronas.cpp Corona streaks fix 2019-10-07 01:59:38 +03:00
Coronas.h CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Credits.cpp Fixed credits not working 2019-10-27 16:05:47 +02:00
Credits.h Fixed credits not working 2019-10-27 16:05:47 +02:00
Draw.cpp AnimViewer! 2019-08-15 17:51:39 +03:00
Draw.h AnimViewer! 2019-08-15 17:51:39 +03:00
Fluff.cpp MLO, XtraCompsModelInfo, MovingThing, Solid 2020-01-20 22:58:13 +02:00
Fluff.h MLO, XtraCompsModelInfo, MovingThing, Solid 2020-01-20 22:58:13 +02:00
Font.cpp CPlayerPed & CMenuManager (#286) 2020-01-07 17:23:09 +03:00
Font.h CPlayerPed & CMenuManager (#286) 2020-01-07 17:23:09 +03:00
Glass.cpp CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Glass.h CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Hud.cpp Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget 2020-02-01 18:40:54 +02:00
Hud.h Fixed a bunch of calculation mistakes in CHud 2019-10-05 22:26:29 +03:00
Lights.cpp Cleanup 2019-08-27 22:29:23 +02:00
Lights.h more RW lights 2019-06-01 12:02:31 +02:00
Lines.cpp implemented col line rendering 2019-07-19 13:58:19 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp Cleanup project a bit 2019-06-30 12:56:50 +02:00
MBlur.h Update Frontend. 2019-07-03 17:30:26 +02:00
Particle.cpp CCivilianPed done & restore peds running to phone 2019-11-26 02:35:05 +03:00
Particle.h Fixes&Peds 2019-10-25 22:17:55 +03:00
ParticleMgr.cpp Cleanup 2019-08-27 22:29:23 +02:00
ParticleMgr.h got rid of upper case types 2019-06-17 00:23:19 +02:00
PointLights.cpp Cleanup 2019-08-27 22:29:23 +02:00
PointLights.h shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.cpp shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.h shadows done 2019-07-24 19:55:43 +03:00
Renderer.cpp Frontend, Peds & logic and overflow fixes 2019-11-12 23:34:28 +01:00
Renderer.h Frontend, Peds & logic and overflow fixes 2019-11-12 23:34:28 +01:00
Rubbish.cpp CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Rubbish.h CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Shadows.cpp Shadow/blood fade and scale fix 2019-11-28 00:22:38 +03:00
Shadows.h CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Skidmarks.cpp CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Skidmarks.h CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
SpecialFX.cpp Merge pull request #247 from Sergeanur/3dMarkers 2019-10-24 00:45:16 +03:00
SpecialFX.h Fixed markers rotation speed 2019-10-26 14:11:29 +03:00
Sprite2d.cpp Triangular radar blips 2019-10-05 17:32:01 +03:00
Sprite2d.h Triangular radar blips 2019-10-05 17:32:01 +03:00
Sprite.cpp added wrappers around math functions 2019-07-10 17:18:26 +02:00
Sprite.h added CCoronas 2019-06-01 01:58:19 +02:00
Timecycle.cpp Cleanup 2019-08-27 22:29:23 +02:00
Timecycle.h shadows done 2019-07-24 19:55:43 +03:00
VisibilityPlugins.cpp Merge branch 'master' into master 2019-10-27 06:36:58 +03:00
VisibilityPlugins.h finished some classes 2019-06-13 12:25:55 +02:00
WaterCannon.cpp Fixes for nitpicks 2019-10-26 13:05:00 +02:00
WaterCannon.h Fixes for nitpicks 2019-10-26 13:05:00 +02:00
WaterLevel.cpp Cleanup 2019-08-27 22:29:23 +02:00
WaterLevel.h Partial CBoat 2020-01-24 10:41:40 +02:00
WeaponEffects.cpp CPlayerPed continues (#294) 2020-01-23 23:21:50 +03:00
WeaponEffects.h CPlayerPed continues (#294) 2020-01-23 23:21:50 +03:00
Weather.cpp merge 2019-10-26 17:20:31 +03:00
Weather.h merge 2019-10-26 17:20:31 +03:00