Re3/src/render
2020-03-22 17:30:54 +01:00
..
2dEffect.h Fixes and cleanup 2020-03-02 03:06:52 +03:00
Antennas.cpp added CAntennas 2019-05-30 11:13:06 +02:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp Cleanup 2019-08-27 22:29:23 +02:00
Clouds.h misc classes finished 2019-07-06 12:27:21 +02:00
Console.cpp Console 2020-03-22 16:19:10 +02:00
Console.h Console 2020-03-22 16:19:10 +02:00
Coronas.cpp Fixes for Serge's review 2020-03-22 17:30:54 +01:00
Coronas.h CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Credits.cpp Remove unneeded double to float casts 2020-03-22 17:30:54 +01:00
Credits.h Fixed credits not working 2019-10-27 16:05:47 +02:00
Draw.cpp AnimViewer! 2019-08-15 17:51:39 +03:00
Draw.h AnimViewer! 2019-08-15 17:51:39 +03:00
Fluff.cpp Remove unneeded double to float casts 2020-03-22 17:30:54 +01:00
Fluff.h MLO, XtraCompsModelInfo, MovingThing, Solid 2020-01-20 22:58:13 +02:00
Font.cpp Fixes for Serge's review 2020-03-22 17:30:54 +01:00
Font.h CPlayerPed & CMenuManager (#286) 2020-01-07 17:23:09 +03:00
Glass.cpp CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Glass.h CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Hud.cpp Fixes for Serge's review 2020-03-22 17:30:54 +01:00
Hud.h Fixed a bunch of calculation mistakes in CHud 2019-10-05 22:26:29 +03:00
Lights.cpp Cleanup 2019-08-27 22:29:23 +02:00
Lights.h more RW lights 2019-06-01 12:02:31 +02:00
Lines.cpp implemented col line rendering 2019-07-19 13:58:19 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp Cleanup project a bit 2019-06-30 12:56:50 +02:00
MBlur.h Update Frontend. 2019-07-03 17:30:26 +02:00
Particle.cpp CCivilianPed done & restore peds running to phone 2019-11-26 02:35:05 +03:00
Particle.h Fixes&Peds 2019-10-25 22:17:55 +03:00
ParticleMgr.cpp Cleanup 2019-08-27 22:29:23 +02:00
ParticleMgr.h got rid of upper case types 2019-06-17 00:23:19 +02:00
PointLights.cpp Cleanup 2019-08-27 22:29:23 +02:00
PointLights.h shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.cpp shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.h shadows done 2019-07-24 19:55:43 +03:00
Renderer.cpp Some fixes and some cosmetic things 2020-02-02 16:58:52 +03:00
Renderer.h Frontend, Peds & logic and overflow fixes 2019-11-12 23:34:28 +01:00
Rubbish.cpp script 900-999 2020-02-15 14:53:42 +03:00
Rubbish.h script 900-999 2020-02-15 14:53:42 +03:00
Shadows.cpp script utils 2020-03-02 22:54:13 +03:00
Shadows.h Merge branch 'master' into erorcun 2020-03-12 00:57:35 +03:00
Skidmarks.cpp CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Skidmarks.h CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
SpecialFX.cpp Fixes for Serge's review 2020-03-22 17:30:54 +01:00
SpecialFX.h bullet traces fixes 2020-03-22 13:20:36 +03:00
Sprite2d.cpp Triangular radar blips 2019-10-05 17:32:01 +03:00
Sprite2d.h Triangular radar blips 2019-10-05 17:32:01 +03:00
Sprite.cpp added wrappers around math functions 2019-07-10 17:18:26 +02:00
Sprite.h added CCoronas 2019-06-01 01:58:19 +02:00
Timecycle.cpp Cleanup 2019-08-27 22:29:23 +02:00
Timecycle.h shadows done 2019-07-24 19:55:43 +03:00
VisibilityPlugins.cpp CullZone fix 2020-02-04 22:21:45 +02:00
VisibilityPlugins.h finished some classes 2019-06-13 12:25:55 +02:00
WaterCannon.cpp Implement ProcessGarages + small cleanup 2020-03-22 17:30:54 +01:00
WaterCannon.h Implement ProcessGarages + small cleanup 2020-03-22 17:30:54 +01:00
WaterLevel.cpp Cleanup 2019-08-27 22:29:23 +02:00
WaterLevel.h Partial CBoat 2020-01-24 10:41:40 +02:00
WeaponEffects.cpp CPlayerPed continues (#294) 2020-01-23 23:21:50 +03:00
WeaponEffects.h CPlayerPed continues (#294) 2020-01-23 23:21:50 +03:00
Weather.cpp merge 2019-10-26 17:20:31 +03:00
Weather.h merge 2019-10-26 17:20:31 +03:00